Friday, March 07, 2008

iPhone SDK Announcement: SEGA on the iPhone


From what was presented on the special keynote the SDK looks promising. The only bad part the entire toolset are native Mac OS tools, no Windows.


The most impressive thing is the SEGA game that was developed in two week period using the SDK, and the comment about the quality of the game is console quality not cell phone quality.


3 comments:

Anonymous said...

Nice post. Well, I personally think that this game was tough project. Reasons: well, I get the sense that a game with console quality developed for the phone must've been what I would say 'the -scaliest- project'. What I mean by 'scaliest', well it seems to be a word in the dictionary but it's completely abstract. When game developers develop games, 3 Dimensional more specifically, they begin to think about how the 3D space will wrap (When you move the joystick to the left, the screen moves along. When a sprite is in free motion, it's destination isn't a bottomless pit.) now, one issue that is face with graphics, whether it's on the web or a game during run time, is it's rendering mechanism. Now, whoever developed this project must've been brilliant. The rendering mechanism is the idea that when you're in a certain area in the game, graphically, then you the rest of the graphics isn't necessarily loaded; it actually shouldn't be loaded. Why is this a tough one? well, the iPhone must have an amazing graphic engine. I honestly can't wait to implement my first iPhone project.

Thanks

Issam Saleh Qadan said...

Anon: Start by downloading their free SDK, but you need to register first.

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